thats alot better you need to pay better attention for details dont rush with your work, that door is a nice practice and pretty easy one to make very close to the ref your proportion at first wasnt good, you should have stopped there and fix it u can roughly estimate measurements by comparing one part to another on the…
The door also looks a little squat, average doors AFAIK, 30 inches wide and usually about 80 inches tall. It could be the angle, but it looks right in vigs uv example. :D
put some bloom on that shit. lol jk. looks a lot better than last time i saw it. the jaggies are just form the edges of your models. I never got antialiasing to work in the unreal editor. I even tried over riding the settings through my video card settings and it still didnt work. the spec on the red parts of the door…
Do you have reference that you are using? Posting that would help immensely in giving more concise critiques. I think this is a good start and you'll have a strong piece with some more texture work. That being said, here's a couple of quick things you could do: - Localized damage on kick plate, door frame, on door handle…