Warby: Connect the colorSet[#].colorName from your objects shape node to cpvSet[#] in a mentalrayVertexColor node (you find it in the "textures" tab of the mr nodes) Then hook up the outColor from that node to whatever you wan't it to control.
Here you go. I hope this helps. (Don't forget to assign the material to the object) EDIT: You might not have a cpvSets[0], but if you connect it directly to cpvSets it will create one. Or just hit the "Add new item" button in the mentalrayVertexColors node first.
Finding the left side output is a breeze. The right side however has nothing like noted in the post. Nothing cpv'ish. I did a wildcard search for it and couldn't find anything. I had show hidden on, looked through everything. Any ideas?
How come that when I connect this network in the exact same way, when I render the scene, the shader is pitch black. It's not at all the vtx color the same color as the used vtxcolor set. I tried many times without success. I am no beginner so, my mental ray is activated, I setted everything on the good nods, didnt forget…