...I think. I've been following Andrei Ichim's normal mapping tutorial over at Game Artist, and While I think I understand the process, I'm not getting the right results. My normal map looks fine, but its not rendering right or showing up in the veiwport. Im fairly sure its a problem whith my Direct X plugin, but I have no…
Left-click and hold on the little blue/white checkered cube icon in the Material Editor for your normalmapped material. It should pop out a little sub-menu containing a pink/white checkered cube icon - select this one, then turn it on. They changed the method of enabling DX material display in recent Max versions, I guess…
first, make sure your Bump slot intensity is 100 - it defaults to 30 which will give a weird display in the viewport. secondly, try checking the "Flip Y" (or is it "Flip Green Channel" ?) in the Normal Bump map properties - it seems like one or more of your normal-map's channels may be inverted. edit: lol, looks like…
I'm not familiar with Max. But here's an idea. Is the Bump options set to the correct normal map method? I take it there might be at least three settings "Bump" (old way), "Tangent Space" and "Object Space". This has to match the same setting you had when generating the Nmaps. By the looks of it you should have Tangent…
Wow! What a response! Moose and MoP: yup I thought it might have been inverted but wasn't the issue! EVERYONE: your all right, I forgot to choose normal bump instead of bitmap/bumpmap. Do'h! Thanks everyone, I feel like I understand normal maps in max alot more as well as jsut being aple to slap them on now! :D
Make sure you set the bump material from "Bitmap" to "Normal Bump". So when you normally click the bump slot and pick "bitmap" and browse to your texture, click "Normal Bump" then click "normal" and then browse to your texture. Just sticking a normal map in the bump slot like you would a diffuse will cause 3ds to treat it…
Thanks! I think its a nice change now I can find it! Next problem: My normal map renders very oddly in the viewport and when I render, like so: the dots on the dice look like inset rings rather than soft scoops. You might also notice the edges of the normal maps dont line up, or at least the seams are very very messy. I've…