The cinematics looks great! But then again, every FF cinematic do. About the gameplay - I'd love to see unedited footage. I cannot really believe this will be non-turned based. The little mickeymouse pointer kindof gives it away right? It would be fantastic if the gameplay really was based on input. Like, god of war…
I think ff13 is turn based... well.. active turn based or whatever its called (ff9 style). I heard ff13 - versus (why 2 games, i have no f-in clue!) that battle system is more like Crisis Core, realtime... supposedly. Anyways, it looks cool... but has anyone gotten a vibe as of late (from both ff12 and this one) that this…
Yeah pior, the cinematics never let us down. I didn't notice the mouse pointer, but that might just be a target select type thing. Which kind of kills the whole "input based" a bit, but I could understand why, most FF players would get frustrated if they were trying to swing at an enemy, but missed because they weren't…
I've watched it 4 times now....I think Square's winning me back. Wait a few minutes, there IS gameplay, and it's really nice. http://na.square-enix.com/ff13/
ff12 was totally starwars in miniskirts without the force. I enjoyed ff12, but the characters just weren't very deep, it needed more than what it was. I'm looking forward to 13, but after the last few games from squeenix, I'm not holding my breath at all.
The FF12 system was real-time and still had the little pointers to select targets. Of course they also had the scripting system so you only had to select targets etc if you wanted to do something specific. I liked the 12 battle system. :( Frank the Avenger
I think they're getting away (or at least trying to) from the turn based style gameplay. They started in FF12, and from that short snippet, the gameplay looked on-the-fly input based, sort of like Kingdom Hearts and to a lesser degree, Star Ocean. This would make some sense since the team for the FF13 games are the same…