Gday everyone, i thought it was about time i stepped up and stopped being lazy and start to unwrap my mesh's instead of just throwing UV maps on it, :P im know im bad lol. so i thought id start with simple shapes, boxes mainly here is what i have come up with: Let me know how i have done texture wise and unwrap wise, also…
Yeah weird, maybe if they had some special code to split that up into 2 textures, throw it to the GPU, and then combine it back as one to render? Doesn't seem to make a whole lot of sense, because if you send the GPU a 1024x1280 its going to size it down to 1024x1024, regardless if the engine supports it or not.... weird
Did you come here for constructive criticism? Or did you come here for everybody to congratulate you for completing you crate; giving you false expectations? If you want to improve your texturing abilities I suggest you listen to these guys, they know their shit.
doesnt matter unless its height and width are a power 2. For example you could have a 64x256 or a 2048x1024, and in your case a 512x256. I think some other engines do some crazier shit like you could have a 1024x1280 (1280 comes from adding the power of 2 factors together, so in this case 1024 + 256) It never really made…
It's alright weekend, I understand... I've seen people take their sketchbooks to a certain instructor (oddly by the name of Ms. Love) for a critique and usually on their first critique they come out crying. She's ruthless and will not give you the slightest bit of a compliment unless it is truly deserved. If he was bent on…
Firstly just because its a crate doesn't mean it has the same texture all over... Secondly, if you wanted to reuse it why not just make one side of the crate and use more uv space then use that single side on every panel. That would have been a lot quicker and you would have also had a higher texel resolution over the…
Concentrating on condensing uv's is very important, a few people here have given me tips on that and now I am beginning to see just how much potential there is in optimisation. It would be a good idea to do that and come up with something that has 0% gaps between uv's, with the simplicity of this object this would be very…
i agree try not to reuse the same wood in the same way, between the dark plank in the middle, and the arc shaped scratch in the wood it is really hard to mask the fact that its reused. Also, while it is a crate, the surfaces would not wear evenly, its a little bit too clean in the edge sections, would probably be some…
I would be really happy if someone went through the time to post as many legitemate and helpful crits as he did. He listed every single problem. A lot of these you should have realised yourself, like making the planks look different on each face, given that you gave each face a unique UV space. It is not about 'time'; a…