And the Final Result: Some close up: and a TurnTable: HERE The scene polycount is around 57K triangles. Softwares used: Maya 8.5 - Unfold3D 4.0 - Photoshop CS2 - Mudbox 2009 - 3DCoat - CrazyBump 1.0 - Maya viewport rendering - 2 CGFX (from Brice Vandemoortele) - 4 blended-on-vertices tileable maps on the terrain - Ambient…
To All: Thanx for your comments & advices. I know the foliage is still a problem, I'll try to do better shapes in the future, or if I had time to work on it again. I'm trying to render it in Unreal Engine 3, just to have a pretty cool lightset and shadows... To Saidin311: The topology is quite dense to have well-balanced…