The primary purpose of this shader demo is to display advanced shaders' performance in 3dsmax viewport and hope that those realtime techniques are put into use by more and more 3dsmax users. Features: - Post effect - 3dsmax2008/2009 viewport shadow - Subsurface scattering - Cubemap Image based lighting - Diffuse(alpha…
I saw this last night and was extremely impressed! Thanks for releasing this to mess with. Marcus's tutorial is great as well, very nice workflow and insights in his process.