ok, here goes another wish. since i'm struggling with this again.... i'm always having a hard time with making uvmaps that don't have a 1:1 ratio. and i always end up in scaling here and rescale workspace there - but it's not as easy as i thought it could be. you know, if i decide "oh i shall go with 256x512 instead of…
hey there renderhjs ! wanted to say thank you at first for this super useful tool. before i saw your thread my uvmapping pipeline was max-->milkshape-->lith unwrap1.3 - then back to milkshape-->max-->export to hl2-smd format. but after following this thread i just gave it a try and invested a couple of hours to get the…