bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
I used your renderUV script and mixed with one of mine. Now the script count black pixel on the uv map, and drop a percentage of "wast uv space" depending on the wanted size of the map. result just below my code is perhaps not very optimised, but its working well on editpoly object just select an editObj and run the script…
this thread has become bloody big :D What it is all about? A plugin or script collection if you will that boosts the 3dsmax tasks of UV Unwrapping and Texture related stuff. This includes handy align, relax and transformation tools for UV editing but also nifty single button scripts for baking AO, Lighttracer maps or…
use this (if your UV needs to be checked if its active)if classof (modPanel.getCurrentObject()) == Unwrap_UVW then( another more generic way (checking if there is any UVunwrap modifier inbetween or ontop or bottom:if (selection[1].modifiers[ #unwrap_uvw ] != undefined) then( and for the UV class instance then:local uv =…
btw. there is alternatively also$.modifiers[#unwrap_uvw].unwrap2.stitchVertsNoParams() which wont open the dialogue box and use instead your last settings edit: my suggestion to your code:macroScript stitchverts category:"raino"( if (selection.count > 0)then( if (selection[1].modifiers[ #unwrap_uvw ] != undefined) then(…
that would be possible - though what I like about the current soloution is that you can tweak it if you want,- and it works out of the box without a specific texture. On the other hand I could add a texture in the maxscript-zip file (*.mzp) and the installation of the script would still require just the single *.mzp file.…
macroScript stitchverts category:"raino" ( if classof (modPanel.getCurrentObject()) == Unwrap_UVW then($.modifiers[#unwrap_uvw].unwrap2.stitchverts true 0.0 ) else print "you need to apply a UVW unwrap modifier" ) complete script. hmm, would be better if its in the unwrap UVW group though.
erk, tried to make it context sensitive, but max throws false when i type this: if $.modifiers[1] == Unwrap_UVW then print "true" else print "false" even though the first modifier is a unwrap uvw. i tried #unwrap_uvw as well, no go. and typing $.modifiers[1] to find the type doesn't work either... grrr.
I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
Someone here asked for a script to convert UV Elements selection to their respective borders. I didn't find here a solution of this problem. So here's a code. Select any number of vertex/edges/polys and execute the code - you'll get a real border edges of the elements you've chosen the components from.clearListener(); if…