I might have catched the problem though I am not 100% sure- I got the same error today with a different scene. It turned out that having the renderer not set to MentalRay caused the same errors posted by others here. It should be obvious that mental Ray is a requirement for AO anyway I will build in a detection that will…
update v 0.8 - 3 new functions: assign checker map; set "flat" view mode; normalize UV shells (thx to MoP) changes/updates: (1.) ask's the user in case mental Ray is not assigned as the renderer if the script should assign it and continue the script. If mentalRay is already the scene renderer everything should work right…
ok its about time: update with download: uv_toolbox_2.20.mzp it came out different as I expected or targeted at first, it has not yet the texel- texture size calculation scripts but in return many new features. The most notable changes and additions are:* width and height input values support (texel scripts are excluded…