I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
that would be possible - though what I like about the current soloution is that you can tweak it if you want,- and it works out of the box without a specific texture. On the other hand I could add a texture in the maxscript-zip file (*.mzp) and the installation of the script would still require just the single *.mzp file.…
Someone here asked for a script to convert UV Elements selection to their respective borders. I didn't find here a solution of this problem. So here's a code. Select any number of vertex/edges/polys and execute the code - you'll get a real border edges of the elements you've chosen the components from.clearListener(); if…
This is really cool :) Something I thought you could maybe do for the checkermap swap, is just store the old material index/name as a property of the object, then just look for that property when trying to un-assign the checkermap. That way it can be used on as many objects as you like, and you don't have to have crazy…
but if thats the case I dont think it fits in my collection,- I could imagine though some general fix stuff like: - png difuse channel gets cloned to alpha channel but with mono channel alpha output (thats something I have to setup each time for my engine) - search for matching spec, bump, normal, alpha,... map names in…
I thought I would have a little break - guess not after all the feedback here is a little update that might fix some stuff for you people download: http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_1.40.mzp 1.4 changes - minimize mode (double click on header logo, to shrink and expand the toolbar)…
will have a look regarding the undo stuff any suggestions for that? - another input box would not be so nice, maybe a micro button mode toggle? or the right click for a scale mode (1x,4x,8x). I have read somewhere that the scrollwheel can be accessed in maxscript using dotNet maybe that might give interesting options.…