nah not collapsing or welding, I want them to be separate shells - heres a rough example with 2 slightly different spheres in size and shape What I did was make 2 spheres, make one slightly bigger and edit the shape a bit, flatten uvs, cut them in half and then used your "stack" tool to do this What I want to do is align…
ha, nice pacing :D Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order in…
will have a look regarding the undo stuff any suggestions for that? - another input box would not be so nice, maybe a micro button mode toggle? or the right click for a scale mode (1x,4x,8x). I have read somewhere that the scrollwheel can be accessed in maxscript using dotNet maybe that might give interesting options.…
could you guys give me some typical Texel values, like how many Pixels per meter or unit you guys typically use? I want to build in a auto conversion because for example 512 pix / 128 units = 1024 pix / 256 units = 8 pix / 2 units but nobody would probably go for 8 pix / 2 units for example but perhaps rather aim at 512…
You can drag .mzps into viewport, it can notify you that it installed the script (for example with http://www.scriptspot.com/3ds-max/outliner, its a mzp that you can drag and see for yourself :) Or it can just install exactly like a .ms file would for example this one: http://www.scriptspot.com/3ds-max/pen-auto-material…
Apply those uvs on the right to an object that looks like your left example from a top view would just give you horrible stretching though, would it not?