Just noticed that mops normalize UV scale script also has the undo problem. When it runs from your script, it undos each step individually like the UV aligning thing, but when using mops script and hotkeyed, it doesnt seem to have any undos at all :( Did you change something in mops script?
Could this script be made to work with 2009's multi-unwrap? If there's an Unwrap UVW modifier applied to multiple models, the script complains about not being able to find the modifier. Any ideas? I'm really liking the script, by the way. Nice interface, as well. Thanks for the all the work you're putting into this
renderhjs, do you take requests for scripts outside of UV'ing? because id love to have a script that could make a bridge connection that is bendable thru its segments. - Rick.
I read somewhere that one can drag mzp files in the viewport- maybe that was then wrong. Just put the script in your /scripts/Startup/ folder and it should work sorry about that
yay thanks, this script is perfect :D Fixes the undo problem too once its hotkeyed, just like the shell aligning one. I think the problem is simple, in your script you have a button that does all the actions in your script individually so each time that button is pushed it calls all the script actions 1 by 1, instead of as…
but still in a way it should also launch for the first time after you dragged it into the viewport. Check your admin rights - it could be the case that the dumb autodesk design of storing scripts in the program files/autodesk/3dsmax/scripts/ (because texTools actually tries to copy itself to a subFolder called TexTools in…
yes, open the MZP files (which is just a zip file but renamed) and extract its content to a new Folder TexTools in the scripts folder in max so that it all goes into:C:/Program Files/Autodesk/3ds Max 2010/Scripts/TexTools (or slightly different depending on where you installed max and which max version) so you have it like…
yup already got my attention, see also the thread by you: http://boards.polycount.net/showthread.php?t=63596 I already had a look at the mapthief script: http://www.chuggnut.com/Scripts/mapthief/mapthief.htm and it looks useful and not to complicated