I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
that would be possible - though what I like about the current soloution is that you can tweak it if you want,- and it works out of the box without a specific texture. On the other hand I could add a texture in the maxscript-zip file (*.mzp) and the installation of the script would still require just the single *.mzp file.…
I found a neat trick that scans for all MZP folders created by max usinglocal url = sysInfo.tempdir as string;local folders = getDirectories (url+"mzptmp*");--temporay MZP folders within a next step I loop through all these folders and check for at least the mzp.run file and a folder named "TexTools". However if you drag…
Someone here asked for a script to convert UV Elements selection to their respective borders. I didn't find here a solution of this problem. So here's a code. Select any number of vertex/edges/polys and execute the code - you'll get a real border edges of the elements you've chosen the components from.clearListener(); if…
bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
@ RENDERHJIS : Thanks man i'll try it asap. Seems to be easy when you're talking about that. Will be my first maxscript hack. But if i locally change the textools settings every time i'll be downloding your new version i'll loose my personnal tweak :( and be back in the twilight zone again. You're improving this tool…
about to release the next update soon, some progress report: gui icons update: (cavity map rendering and lineup are new icons) what is a bigger change now however is underneath the GUI: the code is now splitted into multiple script files. Each function now has its own maxscript *.ms file which makes it a hell lot easier…
they will be, I wrote a script for a sitch button that combines several cases all in 1 press. It uses and by that uses the default settings I believe (will test it, but it worked fine for me so far). The other modes include converting selections to outer edge stitch able edges. Which makes it faster for selecting edges…
I could add that too (and smoothing groups), but from my experience its usually the elements that split elements of a 3d model. What I wanted with the block map is group the elements or sub-objects of a object with colors codes. I work most times with elements on a mesh- even more so if I group multiple objects to 1 single…