MM: I don't think disconnecting inputs is the same as deleting history... you'd just lose the edits instead of "applying" them. It's possible that you might be able to delete the History on just the input Shape (rather than the Transform, which would imply the entire heirarchy), but I've never tried this and don't know if…
Is there any reason you would want to keep the "polySplit" history node after disconnecting it? Because deleting the Connection and deleting the whole Node produces different results. For instance. Create a polygon cube, add some splits with Split Polygon Tool. This produces a polySplit history node. Now, with whatever…
Construction history is only inputs. Deleting construction history will only affect the inputs on your mesh not your outputs. Those outputs might be inputs on something else though. Non-deformer history collapses all inputs that are not classed as deformers. I can see now though, that deleting history on a object with a…
he was asking about added cuts, they are applied to the mesh even after you disconnect that polySplit input. also the buttons 1, 2 and 3 toggles between the different preview modes (3 being the smoothed version without cage) and has no direct connection to the construction history. it is just a preview, and you can…