I always seem to have problems with using layered shaders in Maya - big delays when making changes and so on, regardless of the PC I am working on. Lately, I have been connecting AO textures to the colorGain of the diffuse texture in each material with much faster results. I think I read that tip here and it looks ok.…
In Maya, Layered shaders have always been a pain for me because of slow updates when a change is made to the shader, regardless of the PC or version of Maya. Lately, I have been connecting AO textures to the colorGain of the diffuse texture. I think I read this tip here not so long ago. It is a lot quicker than setting up…