Maybe this can help with your spec map in the metal areas: http://www.iddevnet.com/quake4/ArtReference_SpecularMaps but in my humble opinion, I think go back to your diffuse and work on it a little more, try to add a metal overlay to help sell it for the metal parts. for plastic, well.. not sure if there's much to do on…
Hey guys, I've got an update and am open to feedback and suggestions. I've got another week to work on it so would like to take the time to tweak based on user feedback. Thanks a ton. Diffuse Normal Specular
More revisions Alex thanks for the tutorial and your crits. The entire thing is going to be made up of metal so thats pretty much that. When I find a solid piece of plastic to work on, I will definitely remember all that was brought up here. As for this terminal I finally it a place and purpose. From hence forward it will…