Sure Vig, that's why its annoying the video isn't online. My best description is that the one you mention gives an innacurate trajectory display when the biped is in "IN PLACE Y MODE". With the foot selected, I get a wiggly line along the ground that disappears when the foot slips back again. In the video, using the other…
OOoooo I think I know what is going on. Was your Biped originally moving forward, like you used footsteps to animate a walk cycle but need the biped to stay in place? In place mode is a way to treat a character like they are moving forward but without them actually moving. Think of in place mode as a way to move the world…
Anyone know how I can switch on trajectory lines for a biped in cycle mode (In Place Y mode)? I've searched everywhere man and I can't find out how to get around the fact the object properties > trajectories is greyed out. Note: the trajectory button on the display tab doesn't work in the same way. After watching a…
It would be helpful to know what the difference is? How is it broken and what is it you want it to do differently? When I turn it on and put a biped in in-place mode, it behaves like it always has.
Biped has its own trajectories toggle. It's in the biped menu under, Modes and Display > Display > 2nd to the last icon, looks like a squiggly line. What he is talking about in that post was turning on trajectories for the dummy helpers that act as terminators at the end of the links. The biped trajectories toggle works…
Vig. Yeah I think you nailed it. I was doing exactly as you said, movement and then using In-Place to make the walk static. I understand why the trajectories were messing up; it was my first thought when i saw the dodgy trajectories. The thing is, the Object Properties window toggle for trajectories actually used to work…
Thanks for your reply, but I mentioned already that one doesnt work properly when the cycle "in place" button is in use. In the tut video (not online unfortunately) he shows the difference but that was in max 6
There is one more thing that could cause a snag and that is planted keys if you had any. You'll want to copy paste the pose on each frame, and turn the planted keys into free keys. Then you can zero out the X position. You can also save out a few frames of the biped in the position you want, and save out the newly freed…