Hey, got back on this, started some modelling, I'll begin picking up pace now the designing part is pretty much done and some uni deadlines and such have cleared off. At the moment I'm trying to get the right anatomical layout for the creature, the scaling of individual bones and the skull etc I haven't quite made a…
CONCEPT REDESIGNED FURTHER DOWN/UP Hey people, got a fairly large project ahead of me as part of my university dissertation. I'll be creating a boss character keeping around UT3 model limits so 12-15k tris as a top limit, when modellled it'll be given a custom rig, taken into the engine and used in a custom Unreal map with…