One of the problems I see with your lightmap UVs is that they are too close together, the different shells need to be 3 or more pixels apart to avoid bleeding from each other. Here's a nice light mapping tutorial by Stephen Jameson which explains the issue. http://stephenjameson.com/tutorials/lightmap-uvs-tutorial/
errr errrr either turn on custom lighting... oooorrrr unplug everything and plug in result by result til you have the mistake the cube is a real cubemap if you just want one texture why are you plugging the surface normal into ha i did this in the tutorial... should clean that part :D if you use a cubemap you need a…
2048 is quite large for a lightmap, and IMHO not very practical for real ingame usage unless your mesh is gigantic and unique. If it's for a portfolio piece or cut scene it may not matter as much. I can't say for sure but I think a good method is to try and calculate how much texture budget you have for lightmaps in your…
There really aren't any special settings for getting one static mesh to cast shadows on another, it should work "right out of the box" with any light other than a skylight. It sounds as though you've got your rug static mesh to bake it's lighting info using vertex lighting. It's one of the things that can throw off not…
@imslightlybored: sounds interesting can you make a quick tutorial about setting it up? also hourences tutorial is really confusing and might not work on the bsp brushes im using:S
Ive started doing series of video tutorials for UT3, this sort of looks like a good place to post that info. The tutorials can be found on my community site here Apophis3D.net
question: you make a post process effect in the post process editor, how do you then get it working? The only tutorial I've seen that might show me how is in the subscription area of 3D Buzz, I was about to break down and pay $35 just to get access to that tutorial but I figured I'd check here first.
Anyone know of any cool advanced lighting tutorials for UT3? About to start tackeling more lighting for the unearhtly challenge and want the lighting to look nice. I've been toying with small negative values on lights, getting some pretty cool results, nice for accenting areas of the scene. But i'd rather the light behave…
this is in reference to my earlier questions about rigging up one matinee to run depending on weather a different one has been activated, been trying to do what Skyane suggested but still getting no where, here is a shot of my layout The ones with the red rectangle are the two I am trying to get this to work on first…
Entirely possible with unrealscript yes. And theres a mod that does just that even. Google for UT3 UT2D. Afaik there are no tutorials out there that focus on how to set this kind of game up though. __________________________________________ I am hard at work updating my website. I introduced a snippet system for one, where…