reflection vector takes in to account objects normals (inc normal maps), camera vector doesnt is one difference anyway and yeah vector transform can transform a vector you put in, so if you put in a camera vector node and transform it, you can change it to local space/world space/etc space and so on think if you force a…
Can anyone explain what a vector transform node in the material editor does? It seems to be changing the coordinate reference system? I've been teaching myself unreal materials while I get some of my stuff set up in it, and everything is really straightforward so far (instant feedback rules!), but I hit a block when I was…