I'm looking to make a fluid surface just render as a wireframe. I cant figure out how to do just the fluid and not everything else. Anyone know of anything?
Yeah I used to think so too, lightmap UVs appear to like seams. I need to correct the images in my previous posts so no one else gets led astray. EDIT: Ok, fixed up my example image and post.
Just started using ut3 editor and have imported all static meshes and textures okay but can't get to view any of the static meshes in the editor. They are invisible, the gizmo is visible after adding the actor but nothing else is. Thought it may be my meshes at fault but it's the same even with the game assets.
you some times need to flush lightmap information by hitting UV Co ords back to 0 and back to what you want, else when you reimport a mesh it'll bake horribly. Bad bug! Give that a go and check the static mesh instance isnt over-ridden to static lighting res of 0
I won't have my new rig up and running until the weekend (Hence no Unreal yet), but in the meantime i'm working on a motorcycle for UT3. I think the whole thing will come down to doing the same thing as they do with weapons...that is a high poly "top" view of the vehicle (cockpit + whatever else you decide to add) , a mid…
I figured out why there aren't many people doing this. UED relies on the default PPE for everything in game, and if I do make one, then no one else can see it because I'd have to send the ini file to them. UED doesn't like changing the default PPE it seems. It needs to be there. Also UED bitched at me about it. Or you set…
@Zotter: You can plug your alpha texture into the "Opacity" input of your material instead of "OpacityMask". Then you change the BlendMode of the material to BLEND_Translucent and your LightingModel to MLM_Unlit. What you end up with is a translucent material with the full range of opacity. The problem is that it cannot…
that worked perfectly! except I could only seem to apply it one mesh at a time, doesn't seem to work when I have multiple meshes selected.. weird.. but no biggie new Q: when I'm working in the editor, sometimes my Generic Browser window doesn't want to close, I can still move it around and unreal is still running fine, but…