For some odd reason everytime I rotate my decal in Unreal 3 editor it crashes. I rotate it manually and also within the properties. Also the decal texture is not within my custom package it's a original game asset. Any suggestions?
its based on the light direction and as i only have one direction lightsource in the level and didn't rotate the whale, of course its only on one side ^^
Sooo....Im working with a group to create a total graphics overhaul of Unreal (actually UDK but same thing) that is basically a First Person grocery store food fight. Its a school project and its going well... Basically the weapons (bullets) are particle systems that are thrown through the air. How can I make just the…
Anyone know why Ii get so dimmed lights in the scene? Is it just a case of uping the brightness on the lights or am I missing some kind of fancy function/button anywhere? And is there a way to change the gizmo? If i rotate a mesh upside down I'd prefer it not to be local, World orientation possible?
1: You could pre-fab all 30 items together and then rotate the pre-fab but I don't know if epic allows you to animate pre-fabs. You could also due what your are talking about by moving all the pivots to the center grind in your 3d program and then export them one by one but this is going to take a long time I would just…
The PhAT editor is only for setting up joint's constraints, rotations, and limits. While it does play a role in your collision it's not the primary source of the collision.In the animation browser you should see an option to define collision bones(AFC ATM) and even turn on per-poly collision. I will look more when I get…
Gamedev: Don't believe it's a seam issue. Here's 3 of them side by side, the one on the left is vertex baked, the 2 on the right are both 512 light bakes, one rotated 180 degrees. There's certianly a seam issue on the top, but more importantly the light bake simply makes the objects too geometric. I suppose i could bump up…
O_O the only thing i changed on this version the last days was building the lights, but can that really change the light in all editor windows? o.o also when i rotate the light it doesn't changea thing, but i get the lighiting needs to be rebuilt stuff, so its definitely not the lightsource, damn what the hell went wrong…