i can't either, look at the first post its all written down, reading code to me is like reading a european language i don't speak i can understand some words but it doesn't make much sense to me, i have to think a lot and go back and forth to understand whats going up in code, way to abstract for me :) this is the core,…
I don't think so as the code changes from 3.0 to 3.5 are massive so if a code merge was done it could break a lot of stuff causing a massive re-work of the scripts but I could be wrong and hope that I am. I bought Mirrors Edge hopping that it would have an editor as its made using unreal 3.5 but no matter what I did I…
Okay a couple of things I noticed that you might want to take a look at. 1: In the picture that is split into two where you show the crab, I am not understanding what this is supposed to be. Is the crab disappearing or does it load up and then go away. Please explain this more. 2: Do you have a better picture of your anim…
what you do in hlsl/glsl is math, you can do most of that just with nodes instead of translating the fomula into code you translate it into nodes in case of this http://www.gamedev.net/community/forums/topic.asp?topic_id=481494 it's a perfect instruction on how to do it in unreal you create a dot product, a surface normal…
I won't have my new rig up and running until the weekend (Hence no Unreal yet), but in the meantime i'm working on a motorcycle for UT3. I think the whole thing will come down to doing the same thing as they do with weapons...that is a high poly "top" view of the vehicle (cockpit + whatever else you decide to add) , a mid…
Here you go WiseBrownMonkey, taken from my GameArtisans post: Here you go: Here is how I do decals, colored grunge and debris.. err whatever you want to stick on a building. My whole take on material creation is to examine the scene and come up with a list of materials I'd need. From there I see what materials I can…
I have created a ship for unreal and used the code from the manta and replaced it with my own package files, ive sorted out 99.9% of the problems however when i try to enter the vehicle i cant, the log shows that "Accessed None SeatPawn" im guessing that that means there are no seats set up, my background in coding is a…
thanx for the post okt, i got it figured out for the most part, i added an offset var to the code and am tweaking little by little, now my problem is the first person muzzle flash isnt going to the socket and it all matches up in the mesh and code, so when i have time i need to dig through more vars
Well unreal is technically right, they are in use you just cant see them as they are being referenced by code. Unreal has this nasty habit of keeping track of every single item that is imported or duplicated into or out of your package. They are called object re-directors and they are a pain in the butt to deal with as…
many different ways majority come down to how you set up your material, blending modes like additive or modulate or even translucent. then just assign it as a decal material. you could also embed decals within your objects material and parametize (made up word) the variables so its flexible for material instances, but with…