is there any way to get hold of the bitangent calculators unreal uses? apparently x-normal is too different to unreal for there to be any kind of seamless solution.
Hi guy, just starting out with unreal editor :) I was wondering what settings i should use in Maya and Max gird setting/metrics to match the units in the unreal editor? also how many units tall is a character in unreal? Any help would be much appreciated. thanks Quyeno
Just a heads up. It appears Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is now in stock at Amazon. I just ordered a copy and should be here on Tuesday :) .
If you are in the default UnrealED, you can script the change in the used PPE per game using Kismet I believe, per moment. I would recommend doing it this way in the retail UnrealED as the PPE's are tied to everything in the game and will break the install.
Sorry I should have mentioned I had 3 uvs to begin with. Channel 0 in unreal (1 in max) is my base textures, channel 1 in unreal (2 in max) is a second channel for a blend material to add grunge over the tiled textures. Channel 2 in unreal (3 in max) is for the light map. And everything is laid out to be unique in the…