Are you attempting vertex paint in max for using w/ blending in the engine? In edit poly, in vertex mode, you can select verts and then under 'Vertex Properties' you can set color information. You can also use the Vertex Paint modifier. To view your vertex color inside of max, go to the meshes properties (right click,…
Hey guys I just have a question about vertex painting in Unreal editor. I saw that it's possible to vertex paint a mesh in the udk : http://udn.epicgames.com/Three/MeshPaintReference.html but i can't find the mesh paint mode button they're talking about in the editor of the game (the one without lightmass etc)
@ JordanW / Scruffy Cheers guys - I did some quick tests last night and have got this pretty much sorted now using vertex colour rather than alpha. It'll only be 20minutes work to switch over the vertex alpha values to colour in max - which is a lot better than painting in all the values manually! Thanks again.
without making a tutorial for it, the easiest way to explain how it works is this. If you know what vertex color you want to have control which aspect of your asset (changing color or tweaking the alpha on something) just select the vertexs in question inside max and on the right scroll down untill you see 'Vertex…
Haven't really played too much with Unreal; but thought the UDK release was the perfect time to have a look around. Question: Can I export vertex alphas from max and have them used in Unreal along with an alpha map? I use this technique with blend strips - having 3 (or more) edges the outside 2 having a vertex alpha of 0,…
Yes you need to turn your triangles so that they are draw in the other direction. That black line usually means that you have geometry that is lying on top of one another/ to close to give accurate vertex lighting.
If you want uniform lighting you will need to either add light maps or add more vertices to your meshes and increase the lighting sub-divisions so that the vertex-lighting is more evenly distributed across the mesh.