yes but using like 2% of its power - so almost not worthy of calling it a normal map. A normal map has 3 channels each 8 bit usually thats a hell lot data just for 2 screws and almost not noticeable grip texture. on the reference picture the metal is clearly brushed and thus scratched only in 1 direction if you insist on…
Hmm I was running off Stefan Morrell's hard surface tutorial as a reference as... well texturing obviously isn't my strong suite. I appreciate all the feedback! I'll post an update later on today. Question though: I can't seem to get a good gun metal texture going without dipping into fancier subsurface scattering…