Trying my hand at some animation, here is my 2nd try at a walk cycle and first try at a run cycle. I'm going to keep doing a lot of different animations and keep doing walk and run cycles until I get better at them. All crits are welcome and appreciated. RUN [ame] http://www.youtube.com/watch?v=ooq8QQJC34U[/ame] Walk…
It all looks good to me Cody. I wish I new more about animation to give you a decent crit, but it looks like breakneck has it covered anyways. Looking forward to the side view here!
this guy taught me much of what i know today about animation: http://philliphall.blogspot.com/ hes an old teacher of mine, but if check out his demo reel 2008, there is a guy mowing a lawn - if you check out his feet, thats what i was trying to say. (also his links to others at Blue sky have lots of great character…
yep breakneck is on the money... here's a good/simple exercise that may help you understand overlap better... http://fliponline.blogspot.com/2007/04/quick-trick-simple-approach-to-overlap.html
OK, jog cycle update. Looking better I think, but I'm still working on it. Any crits will help. I think it's too jittery, going to try to smooth it out some. Ideas? [ame] http://www.youtube.com/watch?v=CS5R5sX5tqY&feature=channel[/ame] Thanks, Brad. Side view for your viewing pleasure. ^^^
umm, with the first two, I made key poses and then messed with the inbetweens. On the jog I tried messing with curves starting with the hips, then torso, then arms and head, then legs. I don't know what gimbal lock is nor am I using it.
Thanks for the tips, beat and break. I know about some of those, I did some 2d animation in college, but it's been a while. I don't follow or know of any good animation sites, but haven't looked. Have been having some trouble finding ref, however, did find one good one on youtube. Back to work on the jog....awaaaayyyyy.
couple of things i notice: you know these right?: http://www.animationtoolworks.com/library/article9.html several of these fundamentals seem to still be missing, and they should be the foundation of your animation or else it just won't look or feel right. the toes stay low to the ground, which gives the impression that he…