That's actually why i enter comps. No designer telling me my idea "won't work in this world" or an Art Director telling me "it needs bigger eyes". I get to try out all the fields and stretch my wings a bit. I've never really paid much attention to the other sites. Although I'm excited to be competing against the world, in…
I've always seen Dom War as the ultimate character artist competition. Where 1 person concepts, models, textures, rigs, renders their entry. It's all about dominating. So I preferred the 1 vs 1 battle, instead of a 1 vs. a team of people. Dom War 2 was getting a bit out of hand when you'd have 3+ people all working on a…
Something else I try to do with competitions of this size is create smaller goals. Where the goal isn't winning but learning and exploiting a new style, or process. I also try to pick a nemesis and make it my goal to beat them. Sure I might not get 1st place but the chances of winning that get really tough seeing as the…