Busy, busy, busy! Plenty of things that still need change in the texture (goggles included), but I've been feeling sick all day and did something fun instead: Also, yay for Blender which doesn't allow alpha shadows and node-based shaders. Somehow, alpha maps in Blender are the most complicated thing ever, because I always…
lol@this But I agree it looks a bit weird, maybe if there was a more obvious connection to the body, like a rip in the jacket but like... Maybe there is one, and it just cant be seen from that angle. edit: Blender? nice effort there bro
Yeah, alphamaps can be a bitch in Blender. If you're ever using the infernal renderer, you'll have to turn on TraShadows on the materials that are RECEIVING shadows from the alpha plane(or whatever you're having with transparency). There was some obscure reason for this in the rendering pipeline that had something to do…