Everyone: Now that I've provided some links, hopefully a few folks can take a look (I realize no one could properly see the images before...or very few at least). Please give crits! It helps me get some learnin in before my next project post. Thanks, much appreciated!! Sage: Thanks man, always dug your stuff. Solid…
Does this mean that there are 64 sheets for diffuse, 64 sheets for normalmap, and 64 sheets for specular? Can you post some sheets? Also, hope you get your UE3 problem fixed, looking forward to seeing it with better lighting. Some textures seems really blurry, but I guess thats 3dmax like someone mentioned
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…