There were some CGchain tutorials posted on the "how you model dem shapes" thread that probably will be of great benefit to you, Talbot. I hope the link still works.. http://www.thelebaron.com/files/3dTutorials/ It goes through the fundementals and how to retain shapes after Turbosmooth. And even goes onto show more…
duuudee.. I posted a link to a incredibly good tutorial videos to help with exactly what you are trying to accomplish. Here it is again http://www.thelebaron.com/files/3dTutorials/ Also, this is a suggestion, but instead of using Sub-D and chamfers, use Turbosmooth and Connects. Chamfer is cool, but it produces a triangle…
Thank you. :) Not that I'm not accepting of critique... but it is always nice to get some support. I when i posted the renders I did notice that the normal map wasn't really adding geometry. I did add a kickplate at the bottom of the door. I'm not going to add anything more because my highpoly model isn't well done and I…
I'm really sorry. I think you posted while I was writing my next post and I missed it. I'm on my laptop at the moment... but tomorrow morning I will take a look at the tutorials. :)
Long story short... I haven't done any normal mapping or any sort of mapping in a couple of months and actually for got some stuff. I was able to bake the normal map but when I applied it... this is what happen: Here is my normal map: Here is the tutorial I followed to make sure that I was making the normal map correctly:…
AlexK: Those tutorials are amazing! Thank you so much for showing them to me. Again, I'm really sorry I didn't see them the first time. Saiden311: I think I'm going to use the Turbosmooth and connect technique. You said that the problem was the triangles... that was from chamfering. I don't know how to get rid of them.…
Vig: Thanks for all the information. The video tutorials that alexK linked to gave me a good visual idea of what you are talking about. So I figured out what I was missing before. My edge loops weren't complete. I know this because I just worked for two hours of a new model, forgot to make the complete loops... and there…
Model the highpoly door and frame as separate objects. there's no need for this all to be one single mesh, you're just making it hard for yourself that way. My advice would be to sit down with a tutorial on sub-d modelling, re-model the highpoly door from scratch, then start worrying about how to bake normalmaps. Currently…
Thanks for all the information Vig! I have another set of questions :P. Sorry. I would like your view but if you would like to have someone else step in I'm fine with that too. Above you probably noticed that my high and low poly aren't exactly perfect. Last night I decided to get eat3d.com's old pillar tutorials (I…
In order, here is what I did: 1. Rebuilt the highpoly model. 2. Made a normal map from the high poly model. This got rid of the black mark. I'm still not pleased with it. I'm not using sub-d on the highpoly model because whenever I turn it on it completely crushes my model. 3. Rendered with the normal map and everything…