that looks great! not 100% close to the concept (a bit bubblier) but i still like it. i tried making a nice looking spaceship, but then i started thinking too much.
So I started with the texturing with steady progress, such that the texture-work is ready for some first comments. I post a pic from the under side soon. At the moment I'm still with an 2048 texture. Iin the end I'll do some test if I can reduce it to 1024. I hope you like it.
That shading network really added a little extra kick to it there :thumbup: I like the one render with the canons blazin'! Personally, I gotta agree with the earlier comment about the panels. The corners are so rounded that it just takes away from it. Zoomed out, it is not as noticeable, but up close it does take away from…
nice- but i think you need to rethink the way your making the high poly panels, you never really see panels built like that (i know its sci-fi but getting a realistic feel is important) i would suggest builing each panel separetly, some of which should be edge to edge(gap b etween would be weaker unless the armour is extra…
At the moment I'm working on a portfolio piece. It's an interceptor based on an concept from homeworld II. I'm looking for any kind of crits and comments to improve the work. So far I've completed the highpoly model (mostly) and did a lowpoly mesh with about 4500 tris. I've started to unwrap the UV's and did some first…
Not only would I keep the bolts in the normal, I would increase their number. Aircraft tend to have their panels heavily riveted to prevent accidental dislodging and causing some catastrophic failure. See these refs: http://www.composite-arf.co.uk/images/p-51%20wing2.jpg http://flickr.com/photos/m2w2/272079723/ Any small…