I tried Blender's texture-brush for the first time today and used nodes to create hair, crease, pore and stubble brushes. I'm surprised at how potent it is.
more material editor stuff: its procedural snow placement. The textures are not made by me. I found them on teh webertubez. and heres the entire node network: http://www.keenleveldesign.com/pimp/crap/unitymaterialeditor04network.jpg EDIT: worked on the UI a bit:
Getting ready to raise this scene and thread back from the dead, as soon as i get some more "new" stuff put in here. Will be testing out the new vertex offsetting that UDK put in, along with their new Wind Speed and Direction node... should really breath life into the scene like in "The Last Guardian" trailer.
Thanks for the advices. I made the video a little more big than the DS resolution just for the preview. For the final result i will make it in his exactly resolution :) By the way, anyone know how to completely disable anti aliasing in maya? I try with low quality edge anti aliasing and " Nearest (Unfiltered) " texture…
Gave shaderFX a go yesterday, having alot of fun though don't really have any clue what I'm doing yet :p I made this shader with a few goals in mind: Shadows, Rim lighting, glowing pieces that ignore any self shadowing, and be able to give the rim light a soft glow. The rim can be changed to any color and the falloff…