Gave shaderFX a go yesterday, having alot of fun though don't really have any clue what I'm doing yet :p I made this shader with a few goals in mind: Shadows, Rim lighting, glowing pieces that ignore any self shadowing, and be able to give the rim light a soft glow. The rim can be changed to any color and the falloff…
Wow so much awesomeness in this thread as usual!!! :D Medestruit--Looking good so far, just a couple suggestions to take it even further: -Be sure to take note of the actual form underneath the colour and shade. Right now, the form is looking a bit flat. When it comes to the roundness of the cheek, you gotta really follow…
nope, just forgot how to do a manual white balance so its autobalanced and therefore very saturated, also was to lazy to test the other auto balance modes :P
I tried Blender's texture-brush for the first time today and used nodes to create hair, crease, pore and stubble brushes. I'm surprised at how potent it is.
more material editor stuff: its procedural snow placement. The textures are not made by me. I found them on teh webertubez. and heres the entire node network: http://www.keenleveldesign.com/pimp/crap/unitymaterialeditor04network.jpg EDIT: worked on the UI a bit:
Getting ready to raise this scene and thread back from the dead, as soon as i get some more "new" stuff put in here. Will be testing out the new vertex offsetting that UDK put in, along with their new Wind Speed and Direction node... should really breath life into the scene like in "The Last Guardian" trailer.
Thanks for the advices. I made the video a little more big than the DS resolution just for the preview. For the final result i will make it in his exactly resolution :) By the way, anyone know how to completely disable anti aliasing in maya? I try with low quality edge anti aliasing and " Nearest (Unfiltered) " texture…
Agreed, though I'm not sure how I feel about the nose. When I first saw the bust, I thought it was supposed to be a little boy because the nose seems more proportionate to somebody with a small head. The shape of it is also kind of odd as well. Other than the nose, though, the whole thing's pretty damn cool.