BHJ, that's looking sweet. I'd love to see that mech in the environment, maybe a bit of damage. Or could be pre-bombing so you get juxtaposition of military hardware + "happy" urban env
Nick, I'll do my best to be near your desk and steal all your magical power ! gnihehehehe (evil smile). Awesome work as usual :) The last env. is just mind blowing !
You can manually adjust the exposure in the .env(notepad!) file for the sky, but i dont think that gives the best results for whatever reason. I would say just darken your diffuse a bit.
Nice work ScudzAlmighty! MikeF, the env is nice but the white pillars vs the walls don't match for me. If the pillars were tiled too that would be cool. new render/specular/area filter at 1.0 instead of 1.5 <thanks Sage:poly136:!
yes well im building an env. based in the universe, it wont be the Discovery but a similar ship, so im taking pointers from the original rather than trying to copy gonna model a HAL 9500 soon, will probably take me weeks