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Author:
hasgan
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[P&P] - What Are You Working On? 2009 Edition!
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Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
adam
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Aug 2009
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In Unreal 3 material editor. Normal map -> Fresnal node -> Add node In the Add node is the Fresnal + Diffuse -> Diffuse slot Voila.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Arzach
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Oct 2009
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Love the diffuse texture work Blaizer.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
AshleyTayles
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Mar 2009
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A few low-poly buildings. Diffuse only.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Kitteh
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Aug 2009
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512x512 diffuse, normal, spec ~1200 tri
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
shotgun
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Oct 2009
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my first model... UV + AO + Diffuse...
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
kinyz
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Feb 2009
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my be i will make better diffuse someday)
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Racer445
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Feb 2009
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ship for an rts mod 1024x512 diffuse and spec
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
BlackulaDZ
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May 2009
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holy fffffff blaizer, your diffuse kicks ASS
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
aesir
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Dec 2009
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8k tris, only halfway done with diffuse, no spec yet
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
BlackulaDZ
·
Apr 2009
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neox, all this airborne stuff is awesome! sweet diffuse and normals on that guy
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