Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
new clouds and more work for the lighthouse, the suspension bridge was destroyed a while agon, so they moved some temporarily pontonplatforms there, will add balloon underneath them...
Keen: that is awesome, hahaha! Gibs are the best part. I curiously tried to drag some people up to the clouds to isolate them and make a seperate community, and I was really suprised when they exploded on impact! ScoobyDoofus: Dude...that was awesome. I'm jealous. I need to learn!
Davidson3D my favourite is teh detail of the plates on his back and his old & dry looking elbows. Here's a progress shot from my lunch hour. I did the clouds and got the tree's duplicated in the back. I'll save the leaf magic for home this evening.
I made a planet shader with my Unity Shader editor: The clouds are part of the main planet shader and they have parallax and cast shadows on the surface. The atmosphere is slightly bigger sphere around the planet. Interactive webplayer view:…
Hmmmmmm.....Updates... Getting close to finishing this now. Still need to sort out the curtains and Am going to add extra props on the inside of the window too. Reckon Il add some cloud work to the background and Im thinking of adding a semi destroyed moon, similar to the one in the Time machine remake. Earthquake: Nice…