sawed off shotgun i picked up from b4 and finished it. now im workin on a shotshell belt to go along with it. and also a hand for the reload animation.
Unfinished, and unpolished, but! i love you [ame]http://www.youtube.com/watch?v=su610Qfvlss[/ame] (all action is realtime, only walk and reload parts are sped up)
sawed off double barrel shotgun. is there any gun experts out there that can show me how the firing pin looks like when the shogun is opened for reloading? cuz i don no how to model that part. Im thinking of animating it thats y i need to no.
Oh, huh. That's odd, I've never seen that. How do you use that thing? I guess you're meant to reload with your right hand, then, not with the left like I always did with my airsoft replica... But still, that's a bit wonky considering how both the P90 and FA-MAS are ambidextrous. You've even got the removable cheek rest…
Saiga 12, mid poly. I think I'll be pumping more polygons in the barrel but, the stock, closest to the viewer. Not too sure if I should add more there. Weird shading errors at the stock but that's just the renderer. Need to half the amount of verts I'm using when I do up the low poly. Going to concentrate on the…
Marmoset's easy-peasy. Save your model as an OBJ and your textures as TGAs Open Marmoset Click on Material Editor Under the File tab click Open Mesh to browse for your OBJ and open it Click on the Mat tab and select Phong Environment (since this is a world model and not a character) Use the Diffuse Map, Normal Map and…