actually Snipergen its just that I took off the normal map and subdivided it as mental ray doesn't seem to render tangent space normal maps properly. the spec comes out borked re the bumps, I just quickly slapped on the spec as a bump for a quick test:0 cheers adamlewis
drillerkiller that's awesome! nice color scheme man. oh and i fixed my problem, after an hour or two of sending my files to a friend, it turns out i was putting my normal map in the bump channel, instead of changing that to a "normal bump" type or whatever....3ds max confuses me >_<
The bump maps on the wood really isn't working out for you guys. If you're doing a raw wood handle, ai unvarnished or uncoated, I think you'd get further with a gloss map varying the wood fibres/knots. In any case, the bump maps should only have rather shallow and thin identations. ATM i kinda looks like it's going up and…
JasonLavoie - nice so far, but the details perhaps need a bit of bumping up, very 'liney' right now. Jackwhat - is her mouth a bit off , ie move it to the right a bit
Really? Should have punched him in the jaw, the way REAL men apologies ;D @JasonLavoie A bump offset on the inner parts of the lamp would be nice i think. Something to give it more depth.
Amazing! Only the bumps on the forehead look a bit big. Oh and the ears, but I guess you're just aiming for a damn realistic face. JFletcher thanks! FAT_CAP that's one of the coolest characters ever, saved :D