Also I posted this awhile back for someone on CGTalk I think, about how to create volumetric nebula fx in Max. Super-simple example, but could be easily extended into some nicer fx. Max file... http://www.ericchadwick.com/examples/images/volumelight_nebula.max (ditch the stars though, I used a procedural that doesn't scale…
Yep. Load the Wing comander Jilrathi example ( the spaceship ). Sure the "Show stars" option is enabled inside the 3D viewer. Move the camera back until all is more or less "small". Notice the stars and nebulas are just additively-blended billboards distributed along a big sphere covering the complete world's bounds.
Wow, that link is pretty intense. Not sure the engine being used is capable of such (torque TGE). I can attempt to pass it by the programmer and see if he tells me how much he hates me. Jogshy, is that sprite idea included in your examples with xnormal? I guess I'm trying to figure out exactly what you mean. Eric, thanks…