Recently I've been wondering what steps people take when they create an asset (static mesh) for UE3. Anyone want to share from beginning to end the basic steps they take when creating a static mesh of UE3? Here are a couple steps to give you an idea of what I'm looking for. I'm putting these in no specific order. - Gather…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…