Hey guys here is a ligthing study I did, took about two weeks including modelins texturing and sculpting took a break from the hs studies lol :D Stay metal
Hey all late night speed sculpt just messin around 30-40 mins tonight and now its time for more coffee or beer...na gonna get some coffee but close call none the less
Hey man! Really nice work! Truly inspirational. Quick question. I've noticed you have a variety of stuff from hard surface to organic, are you using a sculpting program to do that hard surface or are you using 3ds max or maya to do those? Thanks
Hey dudes I can't get max 09 running on my parents computer but I had zbrush already installed. Here are some misc sculpts, I'll post a work flow when I get back to chicago. Stay metal sorry for the delay. Samples are low on the render though. Both done in under and 45 mins or so. Stay metal
I've always found your pieces incredibly difficult to discern between the hands-on artwork (meshes, texturing) to the stuff that is done in post or heavily rendered/non-real-time effects. Then there is stuff that is just so abstract its hard to follow or really appreciate beyond being 'abstract'. There is zero…
Hey man, great work as usual. The first two images didn't turn out all that hot IMO. Its just that you have too much damage sculpted and it begins to looks noisy/sloppy. I'm noticing that this noisy feel has become more prominent with sculpted stuff that you do, when your regular HP work is really clean and looks nicer…
Thanks so much for the feedback mate, yeah I agree with you in many reguards. I still believe that have the detail is good, beacause of fidelity loss in transfering of maps ect. Besides in my personal stuff I put all the detail into the sculpt because I'm taking it any further then that. Generally for alot of my personal…