I think we're talking about the same thing. - Alpha test is just checking to see if it is transparent or not? True false, on/off kind of thing? - Blending is checking to see how transparent it is? Then deciding how much of the transparencies behind it are seen and if they're partially transparent more code grinds on? Just…
One disclaimer I will give, for my post and ALL others (except maybe if crazy butcher or Ryan Clark post), is that we are not graphics programmers. It does NOT mean graphics programmers are always right (they're not), but it does mean we can very possibly be wrong, since we cannot work or discover at as a nuts-and-bolts…