For me its a few things functionality is one , if something emulated Edit poly perfectly I would be all over it. But it doesn't stop there, most of what NEX brings to the table (for a price, added to some already expensive software) has been in edit poly for years. I've been a 3ds user for a while now and just gotten used…
http://www.paulneale.com/tutorials/MaxMaya/maxMaya.htm You might also find this quick ref chart from Paul Neale (PEN) pretty helpful when finding what features are called. Its easiest to ask about specific functions you do in Maya that seem to be missing from 3dsmax. You should probably start another thread for that, since…
start by picking up maya 2009. Lots of features make it feel like max that I am actually considering switching over (on top of that that diamant UVs modelling tools looks so neat workflow wise). they ripped NEX so much in this version...Even the UVs have had an overall with a surprisingly great relax tool (and pelt like…