Wow that's weird for some reason the code tags don't like $, lame. 1) It might be a bad idea to name things the same as a viewport like "front" so change that to something like FrontPlane. 2) You'll need to define the texture type in material[1] then you can pass it the name/path of your bitmap. So instead of using:…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
thanks for checking in vig :) I have no idea why,but this is teh actual code. It somehow changes when i put code tags :/ PIC_Front = selectBitmap caption: "Select Front Image" TEX_Front = PIC_Front X = TEX_Front.height Y = TEX_Front.width F= plane length:X width:Y isSelected:false lengthsegs:1 widthsegs:1…
ok so i Fking hate this. Max crashed for some goddamn reason and when i loaded the script it was working?! WTF :( So i had to write it again. It was working perfectly before (after my first post) but now im getting this error "cannot covert bitmaptexture to type:TextureMap" I have no idea why im getting this as it was…