thanks for checking in vig :) I have no idea why,but this is teh actual code. It somehow changes when i put code tags :/ PIC_Front = selectBitmap caption: "Select Front Image" TEX_Front = PIC_Front X = TEX_Front.height Y = TEX_Front.width F= plane length:X width:Y isSelected:false lengthsegs:1 widthsegs:1…
ok so i Fking hate this. Max crashed for some goddamn reason and when i loaded the script it was working?! WTF :( So i had to write it again. It was working perfectly before (after my first post) but now im getting this error "cannot covert bitmaptexture to type:TextureMap" I have no idea why im getting this as it was…
You're totally welcome I wouldn't be scripting as much as I do, if a few people here hadn't smiled on me during my headaches =) I don't have time to explain right now, there is a way to move the planes to where you need them to be. Basically you find an extreme point and tell it to move the plane there. There is also room…
Wow that's weird for some reason the code tags don't like $, lame. 1) It might be a bad idea to name things the same as a viewport like "front" so change that to something like FrontPlane. 2) You'll need to define the texture type in material[1] then you can pass it the name/path of your bitmap. So instead of using:…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…