Hey guys, i'm coming up on graduation in about 6 months and was wondering what the best way to present an animation portfolio would be. I'm focusing in animation with my secondary being environment to show i'm well rounded, so it's goingto be a 70% - 30 % portfolio, with the 70% being animation and 30 % being environment…
i wouldn't bother with the texture, but it's good to see a skinned model rather than just a rendered biped or whatever - especially if the mesh is unwieldy and features all manner of bulky things that are tricky to animate around (assuming you pull this off of course) a short section showing you understand skinning and…
....there's no harm in having a textured model animated in there, as long as the texture doesn't detract from the animation ( ie: its not horrendous )... Rigging depends on the studio. I've been at studios where the animators rigged, and also been at studios where character artists rigged. Unless you've built a pretty neat…
I used other peoples pixels service. http://otherpeoplespixels.com/pricing I really dig it. kinda pricey (25/mo for video package) but incredibly easy to use, very classy looking, and super easy to update. even with video stuff, they give you converters that convert pretty much any video type and uploads it to the site. I…
I would think if you need a "secondary" you work more on a skill complimentary to animation, like rigging, weighting, and riging-specific technical art.