Canned response here: Putting your diffuse in crazybump or nividia's filter does not equal normal maps. Desaturating your diffuse does not equal specular maps. You have to learn how to use these materials before you use them in your portfolio. It requires work, not clicking a button. You can search this forum or post…
You're right. I've run into an issue where by shrinking all the UV's into their own space instead of figuring out how to overlap and share space with them, I ended up losing detail from the smaller size (for diffuse maps), and not being able to get much detail at all when trying to create a normal map. As for the spec map,…
the polygon count is crazy - I see way to many spots that could be fixed and by that reducing the polycount without any or much changing the actual shape. normal map looks like bump map,- why then even add it? Did you just used them because everyone is buzzwording about it? - ditch stuff that dont make sense like the…