sounds very interesting. i tried to install it but saw this error Error opening the file for writing: \bin\cg.dll and \bin\cgGL.dll when i try to enable the plugin it does not load. // Error: Unable to dynamically load : C:/Program Files (x86)/picoMayaPlugin/plug-ins/pico.mll // // Error: // // Error: (pico) // BTW, i…
i tried again but the plugin just wont load. i keep getting same error: // Error: Unable to dynamically load : C:/Program Files (x86)/picoMayaPlugin/plug-ins/pico.mll is your .mll file compiled for maya 64 bit version ? i am on Maya 2008 x64 version, did you test on 64 version or 32 ?
Tried this out last night, and I LOVE it, probably only scratched the surface but I'm sure I will practise with it a lot more. BTW, when I try to add volumetric light I get an error. This is what I got on screen:
yes exactly :D finally i know the name YOU ARE THE BEST would be nice for the future but i find it more important that you nail the fundamental work flow a bit better i am still begging for maya cam controls in the pico preview window and that it would at least with some sort of ERROR shader display all the geometry that…
Thanks a lot Bonzaj, this plugin is awesome. Now i cant even think about using only maya itself to show my models, with 16aa this gets very accurate and with a great quality to show. The diffuse scattering is pretty great! I wanted to mention is on the texture mixer node Is there a way to use a black and white map to mask…