Did you bake any ambient occlusion maps for any of the assets in the victorian house environment? It just doesn't seem to have that pop at the moment, and it also looks like you're using dynamic lighting in that scene, which gives everything unnaturally hard-edged shadows. I think this is a good example of how bad lighting…
Wow, thanks everybody for the awesome crits. I just got back from class and I'm piecing together all the critiques and taking notes for specific assets. I'm going to try and improve them one at a time. So first up will be the Mausoleum. Mausoleum: The texture is dark, monochromatic and too noisy, should look at the…